>From: "Lionel Rudling" <[EMAIL PROTECTED]>
>
>All criticals score 1 WP per multiple of CON damage.
>

That let me think of a system that some of my friends tried to set up.
In short, this system was level-less, it used d20 rolls and abilities were 
ranged from 1 to 5 (with 2 considered as human average), and skills from 1 
to 15. Note they tried to do this before the release of the d20-system. What 
is interesting is how they wanted to handle damages :

Each character have the same health stat block (level-less system), which 
contains three rows :

Wound   Malus Boxes
Light    -1   oXoXoXoX
Heavy    -2   XXXX
Lethal   -5   XXXX
(Death)

Maluses are cumulative, and are applied for each 'X' box. Lethal wounds have 
the same kind of behavior than negative hit points in the d20-system.

Damages = 1d10 + weapon modifier (from -1 to +4).

Damage assignment depends on the constitution score :
1) If damages >= 10 x Con, check one lethal wound box,
2) else, if damages >= 5 x Con, check one heavy wound box,
3) else, check one light wound box per multiple of Con damages.
4) If a row is complete, check boxes one the next one.

Initially, there were only 4 light wound boxes. But after playtesting, they 
decided to add 4 more malus-free boxes, because it was too 'deadly'.

Thoughts ?

GP
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