>From: "Lionel Rudling" <[EMAIL PROTECTED]>
>
>All criticals score 1 WP per multiple of CON damage.
>
That let me think of a system that some of my friends tried to set up.
In short, this system was level-less, it used d20 rolls and abilities were
ranged from 1 to 5 (with 2 considered as human average), and skills from 1
to 15. Note they tried to do this before the release of the d20-system. What
is interesting is how they wanted to handle damages :
Each character have the same health stat block (level-less system), which
contains three rows :
Wound Malus Boxes
Light -1 oXoXoXoX
Heavy -2 XXXX
Lethal -5 XXXX
(Death)
Maluses are cumulative, and are applied for each 'X' box. Lethal wounds have
the same kind of behavior than negative hit points in the d20-system.
Damages = 1d10 + weapon modifier (from -1 to +4).
Damage assignment depends on the constitution score :
1) If damages >= 10 x Con, check one lethal wound box,
2) else, if damages >= 5 x Con, check one heavy wound box,
3) else, check one light wound box per multiple of Con damages.
4) If a row is complete, check boxes one the next one.
Initially, there were only 4 light wound boxes. But after playtesting, they
decided to add 4 more malus-free boxes, because it was too 'deadly'.
Thoughts ?
GP
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