>From: [EMAIL PROTECTED]
>
>On Sat, Jan 27, 2001 at 09:13:27AM +0100, Guillaume PERREAL wrote:
> >
> > I know a Rolemaster's DM who don't tell his players know how many hit
>points
> > their character have, how many damages their character
>inflicts/receives,
> > nor what are their maluses. He just tell them 'your character has just
>get
> > some contusions' or 'your character is feeling very bad'. His players
>decide
> > to flee or to continue more on a subjective basis more than on how many
> > points is remaining. It gives the fabulous feeling that the character is
> > living on the edge during a fight.
> >
>
>Yeah, I ran a short campaign that way once. I think it is easier for
>players to internalize how their characters feel when they own that data
>instead of having to ask for it.
>
>If I own all of the numeric data, players constantly have to ask me what
>they can do; they don't get 'in' to their characters. I become just a
>story teller.
>
>If we each own our own numeric data, we are telling a combined story.
>Ideally I should create a story for every numeric change to one of my
>monsters, and they should do the same for their own characters. Then
>the game story becomes alive with synergy.
>
Well, these two points of view depends on players. It's true than giving
them numeric data free the DM of handling them, allowing him to concentrate
on story and role playing. In the other hand, some players neglict role
playing to the benefit of playing with numbers.
In short, choosing who should have the numeric data is the DM choice. There
is too many parameters to decide if one point of view is better than the
other.
GP
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