One possibility would be to write your standard CRPG and release it however you
like.  Then, create plug in modules (rulesets) and release that portion GPL'd if
that is how it needs to be (whenever that decision is made...)

Kevin


"John J. Kaufman" wrote:

> The only discussion we've had about software was when Ryan Dancey said
> he was going to try to alter the OGL so that any computer game derived
> from an OGL product MUST be released GPL.  It sparked discussion for
> almost a week.
>
> None of us really thought about the char gen aspects of d20 with regards
> to computer games.
>
> The License says you can't release info about character creation.... not
> sure what would happen if you had Blind char creation... Ask them If
> they wat to fight or use magic or whatever (class), what kind of person
> they are, rank the folowing: Smart, Strong, Friendly, Tough (stats)....
> you can refer to classes, etc.
>
> Just don't ever let the players see their stats... or xp.  They walk and
> kill, you level them every once in a while.
>
> Hmmm.  Strange idea.
>
> -John
>
> Stephen Downs wrote:
> >
> > I'm also very interested with taking D20 to the computer RPG I'm
> > developing now, and I don't necessarily see any massively overriding
> > no-nos to doing this. I think the confusing part for me legally is if
> > the use of the word "Publication" in the D20 Trademark License
> > extends to cover software applications.
> >
> > The approach I would like to adopt would rely on character generation
> > output from a legitimate app like the Character Generator program
> > which will pump out D&D-approved characters (the preview screenshots
> > for the app on Eric's site don't include the D20 logo but they do
> > include a D&D logo
> > (http://www.rpgplanet.com/dnd3e/3eelectronic.htm#screenshots)). As a
> > weaker alternative/option, characters might be rolled up using analog
> > dice and the PH and then manually input into the program.
> > Restrictions on level advancement and distribution of EXP would be
> > honored as well, leaving this up to manual input from the DM using my
> > software (just like tabletop D&D). So if you wanted to use my RPG
> > software with D&D, you would still have to rely on the Player's
> > Handbook, DMG, and the Character Generator.
> >
> > These are my questions:
> >
> > 1) To fuel this discussion thread: Without getting into any specific
> > feature set of my software, does this plan sound workable within the
> > confines of the D20 STL?
> >
> > 2) Will the Character Generator provide some sort of standardized
> > electronic output (for instance, like this HTML:
> > http://aquela.com/roleplaying/otherPCs/Fik.html), not just printed
> > output?
> >
> > I also hope the Macintosh version of the Character Generator is
> > released right on the heels of the Windows version. It would be a
> > shame to ignore the Mac.
> >
> > My apologies if any of this has been discussed in length before. I
> > haven't been too active on this list.
> >
> > yr humble svt,
> > Stephen Downs
> >
> > >On 6/13/00 4:54 PM, Brad Thompson ([EMAIL PROTECTED]) wrote
> > >
> > >  >Every time I've asked Ryan about this he's said 'not yet, not with the d20
> > >  >Logo'.  You can still use the D20 SRD to create software (once we get it),
> > >  >but they don't want you to use the logo.  The license doesn't prohibit it,
> > >  >but it isn't particularly software-friendly either.
> > >
> > >The D20 trademark restrictions would seem to block it, because a computer
> > >game would have to reproduce portions of the D20 system rules that are
> > >barred (character creation and advancment).  I'm planning to experiment
> > >with a D20-compatible MUD (I'm the author of ROM, one of the MUD bases),
> > >but probably won't brand it as such unless I'm confident of the
> > >legalities.
> > >
> > >--
> > >Russ Taylor (http://www.cmc.net/~rtaylor/)
> > >CMC Tech Support Manager
> > >
> > >Otto:  "Apes don't read philosophy."
> > >Wanda: "Yes they do, Otto, they just don't understand it!"
> > >
> > >-------------
> > >For more information, please link to www.opengamingfoundation.org
> >
> > -------------
> > For more information, please link to www.opengamingfoundation.org
>
> --
> John J. Kaufman
> Technical Support Network Liaison
> OneMain.com
> [EMAIL PROTECTED]
>
> -----------------------------------------------------
> It is by caffeine alone that I set my mind in motion;
> It is by the beans of Java that my thoughts aquire speed;
> the hands aquire shakes, the shakes become a warning;
> It is by caffeine alone that I set my mind in motion.
> -------------
> For more information, please link to www.opengamingfoundation.org

-------------
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