Thanks for the comments, everyone. I was hoping that the OGL would be something different. I wanted a license that allowed the public creation of a system of rules and then allowed anyone to create completely closed adventure/setting materials based on those rules. I wanted a powerful set of mechanics available publically and a license strong enough to convince people who had valuable properties that they wouldn't risk their IP by using the public mechanics to make an RPG based on their IP. In the tradition of gaming, guess I can always make a homebrew license. :) -kenan ------------- For more information, please link to www.opengamingfoundation.org
- RE: RE: [Open_Gaming] The Spirit and t... Doug Meerschaert
- Re: [Open_Gaming] The Spirit and the Letter Clark Peterson
- RE: [Open_Gaming] The Spirit and the Letter Martin L. Shoemaker
- [Open_Gaming] OGL and Intellectual Property kevin kenan
- RE: [Open_Gaming] OGL and Intellectual Pro... Martin L. Shoemaker
- Re: [Open_Gaming] OGL and Intellectual... kevin kenan
- RE: [Open_Gaming] OGL and Intellectual... Doug Meerschaert
- RE: [Open_Gaming] OGL and Intellec... Martin L. Shoemaker
- Re: [Open_Gaming] OGL and Intellectual Pro... Kal Lin
- RE: [Open_Gaming] OGL and Intellectual Pro... Brad Thompson
- Re: [Open_Gaming] OGL and Intellectual Pro... kevin kenan
- Re: [Open_Gaming] OGL and Intellectual... Infinite Possibilities
- RE: [Open_Gaming] OGL and Intellectual... Doug Meerschaert
- Re: [Open_Gaming] The Spirit and the Letter Kal Lin
- Re: [Open_Gaming] The Spirit and the Lette... Ron Bedison
- RE: [Open_Gaming] The Spirit and the Lette... Brad Thompson
- RE: [Open_Gaming] The Spirit and the Letter Clark Peterson
