Hello,
kevin kenan wrote:
> I wanted a powerful set of
> mechanics available publically and a license strong enough to convince
> people who had valuable properties that they wouldn't risk their IP by using
> the public mechanics to make an RPG based on their IP.
I'm not quite sure how you mean powerful, but D20 sounds like it will be solid
and versatile. A strong license? A license is only as strong as the lawyers
backing it. :-)
As far as story ideas go, I think having the closed section will be enough
protection as it uses established Copyright laws. The rules you write will not
be protected no matter what license you use, because you can't Copyright rules,
only how they are expressed. Now, if your rules are truly innovative enough, you
might be able to patent <is that the right one for ideas?> them. But since all
the rules will have to work with the D20 system to be useful, you may run into
"derivative" problems.
> In the tradition of gaming, guess I can always make a homebrew license. :)
The OGL and D20STL are not written in stone, yet. How would you change them to
make them stronger?
Have Fun,
Darren
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