<< > << Perhaps that is my problem. Perhaps I just am misunderstanding
something.
> If we
> are part of the open gaming community, and closed content is not open. How
> does
> that help the open gaming community. >>
>
> It helps the gaming community -- which is of more concern to me than is
the
> open subculture

There it is. Knew it was around here somewhere. Apples and oranges. :-) Do
you
mean every gamer, or just those that play D&D/D20? >>

Every gamer. OG, if done right, will have impact across the gaming
community.


<< Personally i couldn't care less about the gaming community as a whole, or
even
the D&D community. On the other hand the Open Gaming community has my
attention.
But then, I'm not here to make money, only games. >>

I submit that I will likely lose money on OG. Almost certainly, because I
don't have the business acumen. What I will not allow is that I lose more
than, say, what I might otherwise waste on comic books (PLEASE don't ask
that number, or I'll be really embarassed) or other hobbies. If I make any
money, it will be less per hour than I make teaching and writing software by
a couple of orders of magnitude, I'll bet.

And none of that changes my concern for the gaming community as a whole.


<< > -- in at least six concrete ways that people have identified
> in this discussion.

Well, 1-5 benefit the businesses the most, and the gamers sort of by
association. But there is no real benefit for the Open Gaming community. >>

1. Benefits the community, because developers producing higher quality game
material with less effort produce more of it.

2. Benefits the community, because the cost of quality material goes down.

3. Benefits the community by reducing the learning curve.

4. Benefits the community by making material that is more useful.

5. Benfits the community by growing it.

Martin

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For more information, please link to www.opengamingfoundation.org

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