I have not seen the game itself, however, from your description of what was
and what was not OGC, that is what I have always thought to be what the OGL
was for, exactly as you use it. In that way, I can include your Leucrotta
without fear of being trampled upon.
Good luck and god bless,
Jason Lotito a.k.a. Telvin
Technical Director of the Fiction Fantasy Network
and All Around Nifty Guy
Telvins Archive www.telvins-archive.com
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> Matt-
>
> To follow up on your comments:
>
> My partner Bill Webb and I wrote the Wizard's Amulet,
> released by our company Necromancer Games. Now we gave
> that away for free, but all the content is not open.
>
> In doing that free module, we spent over two months in
> writing, playtesting, editing, designing the
> publication and converting to pdf. plus, we hired a
> professional artist to do some awesome line art. The
> total project cost was well over $1000 (not counting
> my or Bill's time which would have been astronomical).
>
> Guess what. If anyone thinks I am going to open that
> up all the way is on crack. I keep all rights to the
> art and to the text (and as further designated in the
> module).
>
> Now we did offer some open content: npcs, monster
> descriptions, etc. plus, we created the Leucrotta
> (which will not appear in the 3E MM) in 3E terms and
> made it open. So we cant be accused of keeping all our
> stuff closed. But beyond that, get real.
>
> Maybe an examination of what we did will be
> enlightening. The problem is that both sides of the
> debate tend to speak in these poorly defined
> hypotheticals. Why not look at our adventure and say
> "Clark should have opened this up," or "Clark could
> have closed this and didnt and we like/dont like that
> he did it that way."
>
> Personally, I think even the rabidly content open
> types will have no problem with our open content. But
> it would be interesting to see...
>
> Clark Peterson
>
> =====
> http://www.necromancergames.com
> "3rd Edition Rules, 1st Edition Feel"
>
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