> >    And finally, by simply putting out useable product, *every* adds to the
> > community.
>
> Not if it is not open. If none of it is open, it will help the D&D community as
> users of the material, but it has no value to the OGL community that can't use
> anything it contains.

One more time, now: The value is to the EXPANSION of the community.  The more gamers
there are, the better.  The more we can do as gamers, the better.  Anyone not
contributing to one of these two things is a leech--or just a lurker on the list.

> And it won't matter a bit if all the players in the world want to play if there is
> nothing to play. People do drive this, but it is the material that it all revolves
> around. One can't survive without the other. And if one doesn't grow, the other is
> just as hurt.

There comes a point where "growth" of the rules is counterproductive.  The last thing
D20 needs is five hundred different rules for everything.  Much better is a
streamlining, a support and testing of the different rules...

Someone who only uses what's already out there is contributing to that--he's
reinforcing what's already out there.


This is not software--value is in use, not self-evident.


DM



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