Hello,
David Bolack wrote:
> >If they always take, but never contribute, to the community, than I would
> >expect
> >nothing less. Also note that a person generally isn't going to be branded
> >until
> >quite a few products come out. Then it is obvious they are doing nothing more
> >than raping the community for everything it is worth.
>
> This is the kinda crap that will keep publishers from wanting to touch
> the OGL.
<Shrug> If they don't contribute, it really isn't all that much of a loss to me,
although I can see how others would view it as such.
Of course, I don't think it is much of an issue at the moment. I have yet to see
anyone that doesn't contribute. In fact I think The Wizard's Amulet put out
necromancer games is a good example of how everyone wins. They get the benefit of
the D20 logo, WotC gets the publicity for D&D and the community gets a little gift
in the form of OGC that was included with the adventure. It makes for a nice
little thank you to the community and WotC for the material that they used, soon
to make money with.
> And finally, by simply putting out useable product, *every* adds to the
> community.
Not if it is not open. If none of it is open, it will help the D&D community as
users of the material, but it has no value to the OGL community that can't use
anything it contains.
> >Then i think we will have to agree to disagree. I think it is *very* wrong to
> >use some else's work without any sort of exchange, in this case contributing
> >back to the community so that person has more to work with as well.
>
> So if I produce a product that requires no new material be dreamed up
> I'm a leech. Check.
No, if you never contribute, but only take from the community, you are a leech.
> The community grows by having more people involved. Not by having more
> source material. People drive this. This is a social activity, not simply
> an issue of engineering. We can have all the material in the world and it
> won't matter a whit if the playerbase ignores it.
And it won't matter a bit if all the players in the world want to play if there is
nothing to play. People do drive this, but it is the material that it all revolves
around. One can't survive without the other. And if one doesn't grow, the other is
just as hurt.
Have Fun,
Darren
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