> Justin Bacon wrote:
> Actually this is a completely objective assessment.

Your "facts" are based on one of two things:

1. Your willingness/unwillingness to use the system.
2. Your inability to use the system.

I've been using W&V ever since I got my hands on them, and I have enjoyed
the following benefits:

1. No change in speed of play.
2. Increased verisimilitude.
3. Easier suspention of disbelief.

My experience with the system is the only "facts" I know; Your "facts" are
based on your experience with the system.  As such, having achieved two
different sets of "facts", then these aren't "facts" at all.  As such, both
views are subjective.  Mine has been good.  Yours have been objective.

This, of course, assumes you've used the system, as nothing you've posted
indicates that you have or haven't.

> 1. Does the VP/WP system add complexity? Of course. The VP/WP requires
more rules. This, by definition, is added complexity.

The rules are simple and straightforward.  They are no where nearly as
convoluted as AoO, Feat stacking, Skill synnergy, or anything else.

> 2. Does the VP/WP system add bookkeeping? Of course. The VP/WP add an
extra pool of points which must be tracked. This, by definition, is added
bookkeeping.

The thing is, you indicate this is a bad thing.  Is it?  Not to me.  That's
why your opinion is just that: An opinion.

> 3. Is this added complexity and bookkeeping necessary? No. We've seen
systems achieve comparable (and even identical) results with less
> bookkeeping and complexity.

Okay, so you object to W&V because it uses different rules, but then you'll
espouce the use of different rules.

How...  Interesting.


> This isn't a matter of opinion. It's a matter of fact.

> If you prefer the unnecessary bookkeeping and complexity to other options
currently available on the market, that's your opinion.

If you prefer overly simplistic systems that require nonsensical in-game
justification and reduces verisimilitude, that's your opinion.

> I never said it wasn't cut and dry. It is, however, a new rule which must
be remembered and implemented. You have added a whole new category of rules
to the game: Rules which determine whether physical damage is applied to WP
or VP.

I don't consider a rule based on common sense to be a bad rule.  Also,
despite your constant use of plurality, saying "Falling Damage goes to
Wounds" is one rule.  And it's a rather simple one to remember.

> As opposed to taking a bunch of abstract damage, then taking some more
abstract damage with a different label, and then falling down and bleeding
to death?

You ignore the fact that the concept of Wound Damage seperates "non-damage"
from "physical damage", exhaustion and luck seperated from physical
punishment.  Yes, it remains abstract to a degree, but it makes far more
sense.  The difference between the two is easily spelled out and clearly
understood.  Hit Points, however, are abstract to the point of having been a
burden on the system throughout its history, having to be "justified" in a
number of different ways throughout the past 20+ years.

> The mechanics which speed up healing are almost wholly tangential to the
WP/VP system.

Wrong; The mechanic does not "speed up" Healing at all because the recovery
of Vitality isn't related to Healing at all.  If you were familiar with the
system you'd know that.

> If you like unnecessary complexity and bookkeeping, then the WP/VP system
is -idneed- superior to HP in "every way" (assuming that complexity and
bookkeeping are the only "ways" in your book).

I don't find the rules complex or the second pool of numbers to be a burden.
I don't think it's the only way, but for achieving the results it achieves,
it's simple, fast, and easily implemented.

> I would strongly suggest that you attempt to read messages for
*comprehension* before hitting the Reply button. You'll notice that I've
strongly endorsed revisions to the HP system for modeling different genres
and accomplishing different goals.

I do comprehend what you've written.  Let me sum it up:

1. Your opinions are fact.
2. Anyone that doesn't agree with your opinion is wrong.

> I just don't like unnecessary bookkeeping and complexity. The WP/VP system
is, by definition, an inelegant solution (and, in fact, doesn't solve most
of the problems it supposedly sets out to solve).
>
> You, OTOH, appear to prefer unnecessary bookkeeping and complexity. More
power to you.

I prefer the results of the system.  By the same token, I don't find them an
unnecessary burden or overly complex.  They do what I've always wished Hit
Points did do, and does it in a manner that does not slow down play in any
regard while adding verisimilitude, allowing for smoother play by allowing
the story of the game to progress without requiring justification for
inconsistancies.

If you've failed to obtain proper results from the system, don't blame it on
the system.  Especially true if others *have* had success with it.
Otherwise there wouldn't be such a want for them (or similar) within the
industry.

If you think you can do better than W&V, however, than by all means give it
a go.

~Ol' Ben


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