http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134





------- Comment #8 from [EMAIL PROTECTED]  2008-04-24 11:09 -------
I agree with the position that set to % is a special case to which cure,
zombie, absorb should not apply. Anyone who is trying to use those bitsets with
set % attacks is probably confused about how set % attack work, and they really
want damage % attacks not set % attacks.


> I'll sneak in my opinion that the design of the battle system editors is
> flawed, because features should be implemented with dynamic self-documenting
> menu options, not bitsets.
> 

I concur. We could actually move things out of the bitset menu on a
case-by-case basis wherever it makes sense to.

And the storage doesn't even need to change. We can just exclude a particular
bitset from the bitset menu, and add a different interface to the same data bit
in another part of the menu.

I have some long-term plans for an editor-interface-editor that I need to get
up on the wiki...


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