http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134





------- Comment #7 from [EMAIL PROTECTED]  2008-04-24 10:58 -------
Here's my opinion (implemented via the bug 625 fix not affecting % setting
attacks): that "set stat to % of current/maximum" attacks are special, and
should be immune to bits like cure, which would have unexpected affects. You
can do nearly everything you would want to with the "damage by % of
current/maximum" type instead of manipulating this bitset, and for everything
else, there ought to be battlescripting/better damage options instead. For
example, to set and enemy to 0% hp and absorb that damage (like in bug 108),
use "damage 100% of current hp" rather than "set 0% of current hp"

I'll sneak in my opinion that the design of the battle system editors is
flawed, because features should be implemented with dynamic self-documenting
menu options, not bitsets.


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