http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134
------- Comment #7 from [EMAIL PROTECTED] 2008-04-24 10:58 ------- Here's my opinion (implemented via the bug 625 fix not affecting % setting attacks): that "set stat to % of current/maximum" attacks are special, and should be immune to bits like cure, which would have unexpected affects. You can do nearly everything you would want to with the "damage by % of current/maximum" type instead of manipulating this bitset, and for everything else, there ought to be battlescripting/better damage options instead. For example, to set and enemy to 0% hp and absorb that damage (like in bug 108), use "damage 100% of current hp" rather than "set 0% of current hp" I'll sneak in my opinion that the design of the battle system editors is flawed, because features should be implemented with dynamic self-documenting menu options, not bitsets. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org