bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1281)
Hmmm... so in the process of trying to track down exactly where the write was
failing to the reloadbasic output file, I happened to add a
`print(self.file.tell())` and suddenly the bug went away. Super weird! So my
build compiles now, but the reloadbasic mystery remains unsolved.
Now the build succeeds, with the following two warnings:
```
ld: warning: dylib (/Users/ohrmacdev/Library/Frameworks/SDL2.framework/SDL2)
was built for newer macOS version (10.11) than being linked (10.6)
ld: warning: dylib
(/Users/ohrmacdev/Library/Frameworks/SDL2_mixer.framework/SDL2_mixer) was built
for newer macOS version (10.11) than being linked (10.6)
```
The custom binary fails with this message
```
ohrmacdev@OHRRPGCEs-MacBook-Pro wip % ./ohrrpgce-custom --help
dyld[52647]: Library not loaded: @rpath/SDL2.framework/Versions/A/SDL2
Referenced from: <5546FD92-23B3-3E2C-A03E-65ABDD86F2D1>
/Users/ohrmacdev/src/ohr/wip/ohrrpgce-custom
Reason: tried:
'/Users/ohrmacdev/src/ohr/Frameworks/SDL2.framework/Versions/A/SDL2' (no such
file), '/Users/ohrmacdev/src/ohr/Frameworks/SDL2.framework/Versions/A/SDL2' (no
such file)
zsh: abort ./ohrrpgce-custom --help
```
That error speaks the truth,
`/Users/ohrmacdev/src/ohr/Frameworks/SDL2.framework` does not exist, but I am
unsure why it is looking there instead of
`/Users/ohrmacdev/Library/Frameworks/SDL2.framework`
(passage of time...)
Oh! Okay. `./bundle-apps.sh x86_64 SDL2` does actually give me working apps.
Yay!
So I now have a working dev environment on MacOS Sequoia
"Test Game" doesn't work from the bundled app, but maybe that is expected.
Also I don't know if it is possible to create a 32 bit build from this
environment or not
--
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