My vote doesn't count for much but seconded. There's too many instances where clients want to incorporate HUD's, interfaces or augmented reality-esque effects for this to not be useful at least as a low priority ticket.
On Wed, Apr 18, 2012 at 6:36 PM, Stephen Parker <[email protected]>wrote: > I'm ok with it not being considered high priority, but I wouldn't rule it > out altogether. We would have used it on TRON. If we can do it using Qt, > that wouldn't introduce any additional dependencies. > > ------------------------------ > *From:* Jeremy Selan <[email protected]> > *To:* OpenImageIO developers <[email protected]> > *Sent:* Wednesday, April 18, 2012 6:26 PM > > *Subject:* Re: [Oiio-dev] oiiotool: What am I doing wrong? > > IMHO, > -1 for SVG in OIIO. > > I'm ok with being overruled, but I think supporting vector formats is > far enough outside our vfx/anim focused functionality that it's not > worth the extra symbol complexity it would bring it. > > -- Jeremy > _______________________________________________ > Oiio-dev mailing list > [email protected] > http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org > > > > _______________________________________________ > Oiio-dev mailing list > [email protected] > http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org > >
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