My vote doesn't count for much but seconded. There's too many instances
where clients want to incorporate HUD's, interfaces or augmented
reality-esque effects for this to not be useful at least as a low priority
ticket.

On Wed, Apr 18, 2012 at 6:36 PM, Stephen Parker
<[email protected]>wrote:

> I'm ok with it not being considered high priority, but I wouldn't rule it
> out altogether. We would have used it on TRON. If we can do it using Qt,
> that wouldn't introduce any additional dependencies.
>
>   ------------------------------
> *From:* Jeremy Selan <[email protected]>
> *To:* OpenImageIO developers <[email protected]>
> *Sent:* Wednesday, April 18, 2012 6:26 PM
>
> *Subject:* Re: [Oiio-dev] oiiotool: What am I doing wrong?
>
> IMHO,
> -1 for SVG in OIIO.
>
> I'm ok with being overruled, but I think supporting vector formats is
> far enough outside our vfx/anim focused functionality that it's not
> worth the extra symbol complexity it would bring it.
>
> -- Jeremy
> _______________________________________________
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>
> _______________________________________________
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>
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