Hi Jörg, Java Swing performs much better on Windows using D3D than on Mac using OpenGL/Quartz…. so I suppose the OpenGL implementation on Mac isn’t very good….maybe that’s the reason for the new Metal rendering API on Mac 10.11?
Best regards, Tobi > Am 10.07.2015 um 00:21 schrieb Jörg Wille <joerg.wi...@gmail.com>: > > Hi Tobi, > I have ran your clock app on an old > MacBook Pro (15 Zoll, Late 2008) (2,4 GHz Intel Core 2 Duo) > NVIDIA GeForce 9400M 256 MB > Mac OS X 10.10.4 > JDK 1.8.0_45-b14 > using: > java -Dprism.verbose=true -jar javafx-performance-test-1.0.0.jar > > which shows that the GPU pipeline is used. > Loading ES2 native library ... prism_es2 > succeeded. > Graphics Vendor: NVIDIA Corporation > Renderer: NVIDIA GeForce 9400M OpenGL Engine > Version: 2.1 NVIDIA-10.0.31 310.90.10.05b12 > > I also measured a cpu load of about 30 to 40%, after 60 to 80% in the first > couple of seconds. > @oracle-staff: Does JavaFX graphic perform better on D3D than on OpenGL in > general? And if so, are there plans to speed up gl pipeline or has D3D > higher priority? > > Best regards, > Joerg