Hi Jörg,

Java Swing performs much better on Windows using D3D than on Mac using 
OpenGL/Quartz…. so I suppose the OpenGL implementation on Mac isn’t very 
good….maybe that’s the reason for the new Metal rendering API on Mac 10.11?

Best regards,
Tobi


> Am 10.07.2015 um 00:21 schrieb Jörg Wille <joerg.wi...@gmail.com>:
> 
> Hi Tobi,
> I have ran your clock app on an old
> MacBook Pro (15 Zoll, Late 2008) (2,4 GHz Intel Core 2 Duo)
> NVIDIA GeForce 9400M 256 MB
> Mac OS X 10.10.4
> JDK  1.8.0_45-b14
> using:
> java -Dprism.verbose=true -jar javafx-performance-test-1.0.0.jar
> 
> which shows that the GPU pipeline is used.
> Loading ES2 native library ... prism_es2
> succeeded.
> Graphics Vendor: NVIDIA Corporation
>       Renderer: NVIDIA GeForce 9400M OpenGL Engine
>        Version: 2.1 NVIDIA-10.0.31 310.90.10.05b12
> 
> I also measured a cpu load of about 30 to 40%, after 60 to 80% in the first
> couple of seconds.
> @oracle-staff: Does JavaFX graphic perform better on D3D than on OpenGL in
> general? And if so, are there plans to speed up gl pipeline or has D3D
> higher priority?
> 
> Best regards,
> Joerg

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