On Fri, 24 Jul 2020 21:29:06 GMT, Kevin Rushforth <k...@openjdk.org> wrote:

>> Nir Lisker has updated the pull request with a new target base due to a 
>> merge or a rebase. The pull request now
>> contains 11 commits:
>>  - Merge branch 'master' into 8217472_Add_attenuation_for_PointLight
>>  - Attenuation and range changed internally to floats from doubles
>>  - Fixed shader compilation errors for 2 and 3 lights in es2
>>  - Addressing review comments
>>  - Fixed whitespaces
>>  - Correction for indexes
>>  - Docs and year update
>>  - Merge remote-tracking branch 
>> 'nlisker/8217472_Add_attenuation_for_PointLight' into
>>    8217472_Add_attenuation_for_PointLight
>>  - GL pipeline
>>  - Separate range from attenuation
>>  - ... and 1 more: 
>> https://git.openjdk.java.net/jfx/compare/4ec163df...2e1223ed
>
> modules/javafx.graphics/src/main/java/javafx/scene/PointLight.java line 51:
> 
>> 50:  * results in the light's color being subtracted from the material 
>> instead of added to it, thus creating a
>> 51:  * "shadow caster".
>> 52:  * <p>
> 
> Can you think of any problems that might arise by supporting negative 
> coefficients? If not, then this seems fine.

No, I've tested the functionality and it seemed to be working well.

-------------

PR: https://git.openjdk.java.net/jfx/pull/43

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