> Originally this issue showed the problem of Node being incorrectly rendered 
> (clipped) when snapshotting, compared to a snapshot of the whole Scene. Later 
> on there was another problem added - lights not being taken into account if 
> they are added to a SubScene.
> 
> As it later turned out, the original problem from this bug report is a 
> problem with ParallelCamera incorrectly estimating near/far clipping planes, 
> which just happened to reveal itself while snapshotting a Node. During 
> testing I found out you can make the Node clip regardless of snapshot 
> mechanism. Clipping issue was moved to a separate bug report and this PR only 
> fixes the inconsistency in lights being gathered for a snapshot.
> 
> `Scene.doSnapshot()` was expanded to also check if SubScene provided to it is 
> non-null and to fetch lights assigned to it. Scenario was tested with added 
> SnapshotLightsTest.
> 
> Rest of the tests were checked and don't produce any noticeable regressions.

Lukasz Kostyra has updated the pull request incrementally with one additional 
commit since the last revision:

  doSnapshot: Replace light accumulation code
  
  Uses suggested simpler implementation using Java's Streams.
  
  Needed an additional check in NGShape3D, otherwise IndexOutOfBounds was
  thrown

-------------

Changes:
  - all: https://git.openjdk.org/jfx/pull/1332/files
  - new: https://git.openjdk.org/jfx/pull/1332/files/2a2da5ec..49782ee8

Webrevs:
 - full: https://webrevs.openjdk.org/?repo=jfx&pr=1332&range=01
 - incr: https://webrevs.openjdk.org/?repo=jfx&pr=1332&range=00-01

  Stats: 44 lines in 2 files changed: 3 ins; 37 del; 4 mod
  Patch: https://git.openjdk.org/jfx/pull/1332.diff
  Fetch: git fetch https://git.openjdk.org/jfx.git pull/1332/head:pull/1332

PR: https://git.openjdk.org/jfx/pull/1332

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