On Thu, 18 Jan 2024 15:33:49 GMT, Lukasz Kostyra <lkost...@openjdk.org> wrote:
>> Originally this issue showed the problem of Node being incorrectly rendered >> (clipped) when snapshotting, compared to a snapshot of the whole Scene. >> Later on there was another problem added - lights not being taken into >> account if they are added to a SubScene. >> >> As it later turned out, the original problem from this bug report is a >> problem with ParallelCamera incorrectly estimating near/far clipping planes, >> which just happened to reveal itself while snapshotting a Node. During >> testing I found out you can make the Node clip regardless of snapshot >> mechanism. Clipping issue was moved to a separate bug report and this PR >> only fixes the inconsistency in lights being gathered for a snapshot. >> >> `Scene.doSnapshot()` was expanded to also check if SubScene provided to it >> is non-null and to fetch lights assigned to it. Scenario was tested with >> added SnapshotLightsTest. >> >> Rest of the tests were checked and don't produce any noticeable regressions. > > Lukasz Kostyra has updated the pull request incrementally with one additional > commit since the last revision: > > doSnapshot: Replace light accumulation code > > Uses suggested simpler implementation using Java's Streams. > > Needed an additional check in NGShape3D, otherwise IndexOutOfBounds was > thrown Corrected the behavior and added a test as well ------------- PR Comment: https://git.openjdk.org/jfx/pull/1332#issuecomment-1912104317