Hi,

On Mon, 23 Aug 2004 09:13:36 +0000, Matthias Stiller <[EMAIL PROTECTED]> wrote:

could you share the texture chunks ? This should save lots of texture memory ( I quess you are working with noise textures ?) The shader itself shouldn't
be too long I expect.

well, that's what came into my mind, too, but I'm not sure how to do that with CGChunks. Normally, you'd take a ChunkMaterial and put the shaders and the textures afterwards into it. But if you wanted to split them, would two ChunkMaterials with the TextureChunk and CGChunk each work fine, too? I mean, every shader needs the textures to be assigned properly, so the state sorting etc. has to take care about that - if possible at all...

But thanks for the hint - we'll give it a try for sure!


bye,
Matthias


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