On Monday 23 August 2004 09:49, Matthias Biedermann wrote: > > could you share the texture chunks ? This should save lots of texture > > memory > > ( I quess you are working with noise textures ?) The shader itself > > shouldn't > > be too long I expect. > > well, that's what came into my mind, too, but I'm not sure how to do that > with CGChunks. Normally, you'd take a ChunkMaterial and put the shaders > and the textures afterwards into it. But if you wanted to split them, > would two ChunkMaterials with the TextureChunk and CGChunk each work fine, > too? I mean, every shader needs the textures to be assigned properly, so > the state sorting etc. has to take care about that - if possible at all...
It works at least ;-) > But thanks for the hint - we'll give it a try for sure! Good luck Matthias ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
