On Monday 23 August 2004 09:49, Matthias Biedermann wrote:

> > could you share the texture chunks ? This should save lots of texture
> > memory
> > ( I quess you are working with noise textures ?) The shader itself
> > shouldn't
> > be too long I expect.
>
> well, that's what came into my mind, too, but I'm not sure how to do that
> with CGChunks. Normally, you'd take a ChunkMaterial and put the shaders
> and the textures afterwards into it. But if you wanted to split them,
> would two ChunkMaterials with the TextureChunk and CGChunk each work fine,
> too? I mean, every shader needs the textures to be assigned properly, so
> the state sorting etc. has to take care about that - if possible at all...

It works at least ;-)

> But thanks for the hint - we'll give it a try for sure!

Good luck

Matthias



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