Hi all,

has anyone experiences with combining framebuffer objects and OpenSG objects? I want to use the fbo (with glGenFramebuffersEXT and glBindFramebufferEXT and so on...) for render to texture (with glGenTextures) and then use this texture as input for my OpenSG objects (as TextureChunkPtr). Is this possible and if, how?

Has anyone an idea?

bye
Oliver
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