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Hi all, has anyone experiences with combining framebuffer objects and OpenSG objects? I want to use the fbo (with glGenFramebuffersEXT and glBindFramebufferEXT and so on...) for render to texture (with glGenTextures) and then use this texture as input for my OpenSG objects (as TextureChunkPtr). Is this possible and if, how? Has anyone an idea? bye Oliver ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users |
- [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Yvonne Jung
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Yvonne Jung
- Re: [Opensg-users] Framebuffer Objects Dirk
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Dirk Reiners
- Re: [Opensg-users] Framebuffer Obj... Gerrit Voss
- Re: [Opensg-users] Framebuffer Objects Terry Welsh
