Hi guys,
Terry Welsh wrote:
Don't forget. If you're using glGenTextures, start your app with
something like glGenTextures(10000); OpenSG doesn't use that so it
will produce lots of mysterious errors if you use low-numbered
textures. That quirk has bitten me before :)
-Terry
...or you can just register your objects with OpenSG and get your IDs
from there. I'm not at my machine right now so I don't have it, but I
can send that code around tomorrow if interested.
Dirk
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