Don't forget. If you're using glGenTextures, start your app with something like glGenTextures(10000); OpenSG doesn't use that so it will produce lots of mysterious errors if you use low-numbered textures. That quirk has bitten me before :) -Terry
On 9/7/05, Oliver Kutter <[EMAIL PROTECTED]> wrote: > Hi all, > > has anyone experiences with combining framebuffer objects and OpenSG > objects? I want to use the fbo (with glGenFramebuffersEXT and > glBindFramebufferEXT and so on...) for render to texture (with > glGenTextures) and then use this texture as input for my OpenSG objects (as > TextureChunkPtr). Is this possible and if, how? > > Has anyone an idea? > > bye > Oliver > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO September > 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & > Plan-Driven Development * Managing Projects & Teams * Testing & QA Security > * Process Improvement & Measurement * http://www.sqe.com/bsce5sf > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
