Don't forget.  If you're using glGenTextures, start your app with
something like glGenTextures(10000);   OpenSG doesn't use that so it
will produce lots of mysterious errors if you use low-numbered
textures.  That quirk has bitten me before :)
-Terry

On 9/7/05, Oliver Kutter <[EMAIL PROTECTED]> wrote:
>  Hi all,
>  
>  has anyone experiences with combining framebuffer objects and OpenSG
> objects? I want to use the fbo (with glGenFramebuffersEXT and
> glBindFramebufferEXT and so on...) for render to texture (with
> glGenTextures) and then use this texture as input for my OpenSG objects (as
> TextureChunkPtr). Is this possible and if, how?
>  
>  Has anyone an idea?
>  
>  bye
>  Oliver
>  -------------------------------------------------------
> SF.Net email is Sponsored by the Better Software Conference & EXPO September
> 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile &
> Plan-Driven Development * Managing Projects & Teams * Testing & QA Security
> * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users


-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to