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Hi Yvonne, thank you for that. I'll try it. A few more questions: Does it handle 64bit float textures and normal textures with size of 2^n or do I have to do it myself? What do you think, when will it be included to OpenSG? Oliver Yvonne Jung schrieb: Hi Oliver,------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users |
- [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Yvonne Jung
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Yvonne Jung
- Re: [Opensg-users] Framebuffer Objects Dirk
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
- Re: [Opensg-users] Framebuffer Objects Dirk Reiners
- Re: [Opensg-users] Framebuffer Obj... Gerrit Voss
- Re: [Opensg-users] Framebuffer Objects Terry Welsh
- Re: [Opensg-users] Framebuffer Objects Dirk
- Re: [Opensg-users] Framebuffer Objects Oliver Kutter
