Hi Alan,

via the render action just call renderAction->setFrustumCulling(false)

Andreas

> Hi Gerrit,
>>> -When running on the wall, we made a test where the model started centered
>>> inside a tile, and moved in a straight line threw all the other tiles. On
>>> high resolution models, there is a small delay when the model hit's the
>>> tile's boundry. This delay is considerable, specialy on models with
>>> textures. We have a small model, about 3000 triangules, with textures that
>>> hits the boundry, stop's for about 1 second and then moves on. Is this a
>>> bug? feature? problem? Any known way to solve this?
>>>     
>> Render the 1st frame without culling. What you experience is the time
>> it takes to download your scene data to the gfx board. You should have
>> the same delay on your local display only that it is harder to spot.
>>   
> I've run into similar problems like this.  How do you render a first 
> frame with culling disabled?  Is there a tutorial or example you could 
> point me to?
> 
> thanks,
> -Alan
> 


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