Hi Alan, via the render action just call renderAction->setFrustumCulling(false)
Andreas > Hi Gerrit, >>> -When running on the wall, we made a test where the model started centered >>> inside a tile, and moved in a straight line threw all the other tiles. On >>> high resolution models, there is a small delay when the model hit's the >>> tile's boundry. This delay is considerable, specialy on models with >>> textures. We have a small model, about 3000 triangules, with textures that >>> hits the boundry, stop's for about 1 second and then moves on. Is this a >>> bug? feature? problem? Any known way to solve this? >>> >> Render the 1st frame without culling. What you experience is the time >> it takes to download your scene data to the gfx board. You should have >> the same delay on your local display only that it is harder to spot. >> > I've run into similar problems like this. How do you render a first > frame with culling disabled? Is there a tutorial or example you could > point me to? > > thanks, > -Alan > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
