Hi there,

I just tried to compile your framework but received a compile error (see 
log).
Probably my OpenSG build is too old.
We use the latest stable Release OpenSG 1.8 (revision 1.1).
Which one do you use?
Current daily build?
Unfortunately we have to stay with this release, so I appreciate any 
comment!

Sebastian

log
--------------------------
e:\animationframework2\core\FieldValueInterpolator.h(3930) : error 
C2678: binary '*' : no operator found which takes a left-hand operand of 
type 'const osg::Color3f' (or there is no acceptable conversion)
        E:\OpenSG\include\OpenSG/OSGColor.h(150): could be 
'osg::Color3<ValueTypeT> osg::Color3<ValueTypeT>::operator *(const float)'
        with
        [
            ValueTypeT=osg::Real32
        ]
        E:\OpenSG\include\OpenSG/OSGColor.h(160): or 
'osg::Color3<ValueTypeT> osg::Color3<ValueTypeT>::operator *(const 
osg::Color3<ValueTypeT> &) const'
        with
        [
            ValueTypeT=osg::Real32
        ]
        while trying to match the argument list '(const osg::Color3f, 
double)'
        e:\animationframework2\core\FieldValueInterpolator.h(3929) : 
while compiling class template member function 'void 
FieldValueInterpolator<FieldT>::Interpolation_Linear(osg::Real64,const 
osg::Color3<ValueTypeT> &,const osg::Color3<ValueTypeT> &,osg::MFPnt4f 
&,osg::MFPnt4f &,osg::SField<FieldTypeT> &,std::vector<_Ty> &)'
        with
        [
            FieldT=osg::SField<osg::Color3f>,
            ValueTypeT=osg::Real32,
            FieldTypeT=osg::Color3f,
            _Ty=TimeMapper
        ]
        .\TypeIdentifier.cpp(48) : see reference to class template 
instantiation 'FieldValueInterpolator<FieldT>' being compiled
        with
        [
            FieldT=osg::SField<osg::Color3f>
        ]


Carlo Orru wrote:
> Hi folks!
>
> I've added the Spline Interpolation support to my Animation Framework!
>
> The framework is available in form of ZIP archive at the link below:
>
> http://user.augmented-reality.it/test/AnimationFramework2.zip
>
>
> The archive structure is the following:
>
> - AnimationFramework.zip
>    |
>    |- Test.sln        -> Visual Studio 2005 Solution
>    |                     used to test the framework.
>    |
>    |- Core            -> Framework Source Code
>    |
>    |- Documentation   -> Framework Documentation
>    |
>    |- Examples
>    |   |
>    |   |- 00NodeCore  -> Demonstrates the animation
>    |   |                 of a full node core.
>    |   |
>    |   |- 01SFVec3f   -> Demonstrates the animation
>    |   |                 of a SFVec3f field.
>    |   |
>    |   |- 02MFVec3f   -> Demonstrates the animation
>    |                     of a MFVec3f field.
>    |
>    |- FileTest        -> Shows how to load an animation
>                          stored inside an OpenSG binary
>                          file.
>
> As always, feedback is greatly appreciated !
>
>
> Cheers,
> Carlo
>
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>   


-- 
Sebastian Knödel

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  |    Iparla Project       |    http://iparla.labri.fr    |
  |    INRIA Bordeaux       |    Tel : (+33) 5 40 00 38 82 |
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