Hi Pablo!
Pablo Carneiro Elias ha scritto:
> Hi.. does this animation framework supports rotation/translation
> animation? like moving an object through a path using splines possibly?
>
> I don't want to animate meshes, but only position/rotation. can I do
> it with your framework?
>
> thanks
>
> []'s Pablo
Sure you can! There are two ways:
1 - Define two different animations, one for the
rotation and one for the translation. This means
creating two "ControlPointList" objects, one for
quaternions (rotation) and one for vectors (translation).
2 - Define one single animation creating just one
"ControlPointList" object which animates a
Transform (or ComponentTransform) Core. There
you have both the rotation and the translation
inside.
Anyway, take a peek inside the archive "Examples" folder, for there you
can find the code which performs the tasks I described above...
Cheers,
Carlo
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