Hi Carlo. First of all: thanks again. I guess you're doing quite hard work with that code. Second: It compiles and works fine here.
Some points and questions after looking (very shortly) at it: As I can see, you're using "using namespace std;" and "OSG_USING_NAMESPACE" in your headers - that's generally a bad thing, as I may not want to use that namespace (in fact I don't) but have to if I include that header. Also, your classes are not in the OSG namespace. That's something I would consider as a bug (but it should be rather easy to fix) and is ok in the current stage... You rely on an object named AnimationController - is it possible to use more than one of them (looks like, but I haven't tried)? Can I have independent animations (for example two animated geometries that can be started / stopped etc. independently)? About usability: I wonder how complicated it would be to make something like a (basic) animation creation tool. For example I (better: our company designer ;) ) create an object in 3DStudio and export it as VRML, 3ds, whatever. Then we deform it (in a way that the number of vertices / their indices etc. remains equal, that's necessary of course) and export it again. If we feed both to our hypothetic new tool, it asks us what we want to interpolate and how and how long the animation should take, assembles them into an osb file and we're ready to go. Do you think that's possible? I fear that waiting for a full featured 3DS / Maya / XSI whatever will take forever and that way we could get at least some rudimentary pose to pose animation capabilities. Should work with material properties too ideally. What do you / all other readers think? Keep it going, Dominik Am 06.05.2008 um 13:10 schrieb Carlo Orru: > Hi folks! > > I've added the Spline Interpolation support to my Animation Framework! > > The framework is available in form of ZIP archive at the link below: > > http://user.augmented-reality.it/test/AnimationFramework2.zip > > > The archive structure is the following: > > - AnimationFramework.zip > | > |- Test.sln -> Visual Studio 2005 Solution > | used to test the framework. > | > |- Core -> Framework Source Code > | > |- Documentation -> Framework Documentation > | > |- Examples > | | > | |- 00NodeCore -> Demonstrates the animation > | | of a full node core. > | | > | |- 01SFVec3f -> Demonstrates the animation > | | of a SFVec3f field. > | | > | |- 02MFVec3f -> Demonstrates the animation > | of a MFVec3f field. > | > |- FileTest -> Shows how to load an animation > stored inside an OpenSG binary > file. > > As always, feedback is greatly appreciated ! > > > Cheers, > Carlo > > ---------------------------------------------------------------------- > --- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save > $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http:// > java.sun.com/javaone > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
