Hi,

On Tue, 2008-11-04 at 06:47 -0600, Allen Bierbaum wrote:
> On Mon, Nov 3, 2008 at 10:34 PM, Gerrit Voss
> <[EMAIL PROTECTED]> wrote:
>         
>         Hi,
>         
>         On Tue, 2008-11-04 at 12:25 +0800, Gerrit Voss wrote:
>         > Hi,
>         >
>         > On Mon, 2008-11-03 at 22:11 -0600, Allen Bierbaum wrote:
>         > > Does anyone know where an example of doing this in OpenGL
>         is?  I have
>         > > done some google searches and not found anything that
>         looks promising.
>         >
>         > which part ?. As far as I understood it and what I wanted to
>         try first
>         > was a combination of glQuery and glConditionalRender. I have
>         a
>         > rough idea how to integrate it, though I still have to
>         figure
>         > out how to support multiple queries (e.g. in case of
>         multitextures).
>         
>         
>         one quick question, are you looking for an LOD like behaviour,
>         so render
>         something else until the replacement is ready or just a simple
>         start
>         rendering this as soon as everything is ready ?
> 
> The second.  My thought was don't render the geometry until we think
> the material is ready to go.  For my case, I would be fine with just
> the time based method for now and then come back with the "real"
> method.  I just don't know how to make the geometry delay rendering
> until later frames.

ok, I'll try to come up with something usefull ;-)

kind regards,
  gerrit



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