Hi, On Tue, 2008-11-04 at 06:47 -0600, Allen Bierbaum wrote: > On Mon, Nov 3, 2008 at 10:34 PM, Gerrit Voss > <[EMAIL PROTECTED]> wrote: > > Hi, > > On Tue, 2008-11-04 at 12:25 +0800, Gerrit Voss wrote: > > Hi, > > > > On Mon, 2008-11-03 at 22:11 -0600, Allen Bierbaum wrote: > > > Does anyone know where an example of doing this in OpenGL > is? I have > > > done some google searches and not found anything that > looks promising. > > > > which part ?. As far as I understood it and what I wanted to > try first > > was a combination of glQuery and glConditionalRender. I have > a > > rough idea how to integrate it, though I still have to > figure > > out how to support multiple queries (e.g. in case of > multitextures). > > > one quick question, are you looking for an LOD like behaviour, > so render > something else until the replacement is ready or just a simple > start > rendering this as soon as everything is ready ? > > The second. My thought was don't render the geometry until we think > the material is ready to go. For my case, I would be fine with just > the time based method for now and then come back with the "real" > method. I just don't know how to make the geometry delay rendering > until later frames.
ok, I'll try to come up with something usefull ;-) kind regards, gerrit ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
