Christoph Schäfer wrote: > I downloaded a OpenGL debugger (gDEBugger). I tried to set a breakpoint > at any OpenGL error, but the debugger just doesn't recognize the error. > What gl functions should I possibly set breakpoints at? What should I > select as frame terminator(s)? e.g. SwapBuffers. An other option would > be a free OpenGL debugger for linux, any suggestion?
FWIW, I've used gDebugger and it is able to check for errors after each call, but I don't remember of the bat how to do that. (I don't have it at my current computer.) SwapBuffers is usually fine, btw. The 'frame terminator' is used to detect & report how many gl-calls (of each type) are done each frame. Cheers, /Marcus ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
