Christoph Schäfer wrote:

> I downloaded a OpenGL debugger (gDEBugger). I tried to set a breakpoint 
> at any OpenGL error, but the debugger just doesn't recognize the error. 
> What gl functions should I possibly set breakpoints at? What should I 
> select as frame terminator(s)? e.g. SwapBuffers. An other option would 
> be a free OpenGL debugger for linux, any suggestion?

FWIW, I've used gDebugger and it is able to check for errors after each 
call, but I don't remember of the bat how to do that.
(I don't have it at my current computer.)

SwapBuffers is usually fine, btw. The 'frame terminator' is used to 
detect & report how many gl-calls (of each type) are done each frame.

Cheers,
/Marcus

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