Hi Gerrit, Gerrit Voss schrieb: > yes. BTW the CSM supports parallel drawing, so it might be a reasonable > good reference. But I'm afraid not with the ping pong syncs from the > original problem ;-). That one is still unresolved or did I miss > something ? > > kind regards, > gerrit >
The focus of this thread switched over to the basic problem of the example Carsten provided. The original problem within my app persists (mail in this thread 24.1.2009 18:01). I will get back to it as soon as Carstens example is running on windows and I really understand how things have to be structured to work. Is there any other way to work on the scene graph data within two (or more) threads without Ping-Pong-Sync? I think I'll have to face this problem ;-) Cheers, Christoph ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
