Hi  Gerrit,

Gerrit Voss schrieb:
> yes. BTW the CSM supports parallel drawing, so it might be a reasonable
> good reference. But I'm afraid not with the ping pong syncs from the
> original problem ;-). That one is still unresolved or did I miss
> something ?
>
> kind regards,
>   gerrit
>   

The focus of this thread switched over to the basic problem of the 
example Carsten provided. The original problem within my app persists 
(mail in this thread 24.1.2009 18:01). I will get back to it as soon as 
Carstens example is running on windows and I really understand how 
things have to be structured to work.

Is there any other way to work on the scene graph data within two (or 
more) threads without Ping-Pong-Sync? I think I'll have to face this 
problem ;-)

Cheers,
Christoph

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