Hi, sorry I was a little busy and hadn't have time to follow it to closely.
On Thu, 2009-01-29 at 18:34 -0600, Carsten Neumann wrote: > Hello Christoph, > > Christoph Schäfer wrote: > > Carsten Neumann schrieb: > >> > >> are those complete? The context 0 log shows no OpenGL calls (which is > >> what we'd want, but still) and the context 1 log ends in the middle of > >> a function name (see below). > >> > >> > > Sorry for posting the incomplete output. Attached is the full output > > which obviously contains more info ;-) > > ;) > > There is something strange going on. I've run aspect1render on linux > under bugle and it shows that only one thread makes OpenGL (and GLX) > calls (and it is the expected thread running on aspect 1 - checked by > introducing some nonsense calls from aspect 0). > Running under gDEBugger crashes the program and partly gDEBugger (it > does not allow me to stop the crashes process). > Finally running on windows (32 bit) crashes as well, I've not looked at > it in detail yet, will do so over the next days. > small hint, you create you GL context in one thread and that draw from another. Move the initAspect1 call to runAspect1 instead of doing it from a separate run call and things seem to work as under linux. kind regards, gerrit ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
