Hi,

sorry I was a little busy and hadn't have time to follow it to closely.

On Thu, 2009-01-29 at 18:34 -0600, Carsten Neumann wrote:
>       Hello Christoph,
> 
> Christoph Schäfer wrote:
> > Carsten Neumann schrieb:
> >>
> >> are those complete? The context 0 log shows no OpenGL calls (which is 
> >> what we'd want, but still) and the context 1 log ends in the middle of 
> >> a function name (see below).
> >>
> >>   
> > Sorry for posting the incomplete output. Attached is the full output 
> > which obviously contains more info ;-)
> 
> ;)
> 
> There is something strange going on. I've run aspect1render on linux 
> under bugle and it shows that only one thread makes OpenGL (and GLX) 
> calls (and it is the expected thread running on aspect 1 - checked by 
> introducing some nonsense calls from aspect 0).
> Running under gDEBugger crashes the program and partly gDEBugger (it 
> does not allow me to stop the crashes process).
> Finally running on windows (32 bit) crashes as well, I've not looked at 
> it in detail yet, will do so over the next days.
> 

small hint, you create you GL context in one thread and that draw from
another. Move the initAspect1 call to runAspect1 instead of doing it
from a separate run call and things seem to work as under linux.

kind regards,
  gerrit



------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to