Mostly, the road block to working to solve this issue is actually getting many people on a region at once consistantly. It's hard to coordinate tons of people on in a testing scenario :)
Anyway, yes, noted! Teravus On 1/26/09, Dirk Krause <dirk.kra...@pixelpark.com> wrote: > One problem with SL that is addressed quite often is the limited number > of AVs that one region can hold ('the number of people on an island'). > > This comes up in the 'big number' discussion and especially in nearly > every meeting scenario that is of high interest to the community. > Somehow this is also influencing the 'relevance of SL' (and thus > OpenSim)technology and grid technology in general ('I can have hundreds > of people in a Habbo place but only around 50 in SL') > > I really want to dodge the official 'big numbers' discussion by stating > what would happen when there would be hundreds of people in one IRC > channel and all of them were writing at the same time. But I do believe > that one viable 'big number' scenario is a podium discussion where a > couple of persons are discussing and most of the other people are > listening/watching/reading in general. Or a sports event of sorts, with > - well :-) - 22 people acting and many more watching. > > So what I think what would be valuable is a 'lightweight agent' > construction. This would be an AV that basically can't do much except > listening/watching/reading, she especially couldn't rezz anything. It's > a bit like the 'spectator mode' in some games. This way there could be > big numbers of watchers, thus giving more people the opportunity to > attend a meeting - practically increasing the number of virtual beings > in a region, without bringing the region down. > > I could think of at least two ways to acchieve this: > - a camera woman AV that 'lightweight agents' could hook up to, using > the client only as a viewer; this would be a bit like a video stream, > just with less impact, since the rendering is still done in the viewer. > - a stripped down agent that got rid of everything that causes too much > stress on either network or server. Unfortunately I don't know how to do > that because I don't know the OpenSim construction enough. These > lightweight agents could have a representation (a sphere?) while they > are online, a distinct place and the ability to look around and maybe > move slowly. > > By having something like that we could get rid of the 'theres just a > small number of AVs in every region' dilemma. > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev