Well, one solution to getting a lot of people on at one time would be a heavy weight bot that loaded a system the same as a client does. It would need to be based on a viewer code base, but be light enough on the client side to run hundreds of connections/accounts.
Teravus Ovares wrote: > Mostly, the road block to working to solve this issue is actually > getting many people on a region at once consistantly. It's hard to > coordinate tons of people on in a testing scenario :) > > Anyway, yes, noted! > > Teravus > > On 1/26/09, Dirk Krause <dirk.kra...@pixelpark.com> wrote: > >> One problem with SL that is addressed quite often is the limited number >> of AVs that one region can hold ('the number of people on an island'). >> >> This comes up in the 'big number' discussion and especially in nearly >> every meeting scenario that is of high interest to the community. >> Somehow this is also influencing the 'relevance of SL' (and thus >> OpenSim)technology and grid technology in general ('I can have hundreds >> of people in a Habbo place but only around 50 in SL') >> >> I really want to dodge the official 'big numbers' discussion by stating >> what would happen when there would be hundreds of people in one IRC >> channel and all of them were writing at the same time. But I do believe >> that one viable 'big number' scenario is a podium discussion where a >> couple of persons are discussing and most of the other people are >> listening/watching/reading in general. Or a sports event of sorts, with >> - well :-) - 22 people acting and many more watching. >> >> So what I think what would be valuable is a 'lightweight agent' >> construction. This would be an AV that basically can't do much except >> listening/watching/reading, she especially couldn't rezz anything. It's >> a bit like the 'spectator mode' in some games. This way there could be >> big numbers of watchers, thus giving more people the opportunity to >> attend a meeting - practically increasing the number of virtual beings >> in a region, without bringing the region down. >> >> I could think of at least two ways to acchieve this: >> - a camera woman AV that 'lightweight agents' could hook up to, using >> the client only as a viewer; this would be a bit like a video stream, >> just with less impact, since the rendering is still done in the viewer. >> - a stripped down agent that got rid of everything that causes too much >> stress on either network or server. Unfortunately I don't know how to do >> that because I don't know the OpenSim construction enough. These >> lightweight agents could have a representation (a sphere?) while they >> are online, a distinct place and the ability to look around and maybe >> move slowly. >> >> By having something like that we could get rid of the 'theres just a >> small number of AVs in every region' dilemma. >> _______________________________________________ >> Opensim-dev mailing list >> Opensim-dev@lists.berlios.de >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > > ------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.176 / Virus Database: 270.10.13/1915 - Release Date: 1/25/2009 > 6:13 PM > > _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev