>> How is the sound broadcast implemented in the server? Well, this I didn't worry too much about, since for meetings (or concerts etc) the usual workaround is to have an audio stream available for the particular parcel. My guess is one can live with that. If you need spatial audio - I *think* most of it is handled by the vivox client anyways, so my guess is that this is all solvable out of the box. (well, in SL anyways, since there is no out of the box voice solution right now for OpenSim). _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
- [Opensim-dev] weird idea #1: lightweight agent/ spectator Dirk Krause
- Re: [Opensim-dev] weird idea #1: lightweight agent/ sp... Teravus Ovares
- Re: [Opensim-dev] weird idea #1: lightweight agent... Dirk Krause
- Re: [Opensim-dev] weird idea #1: lightweight agent... Frank Nichols
- Re: [Opensim-dev] weird idea #1: lightweight agent/ s... Eugen Leitl
- Re: [Opensim-dev] weird idea #1: lightweight agen... Dirk Krause
- Re: [Opensim-dev] weird idea #1: lightweight agent/ sp... Dahlia Trimble
- Re: [Opensim-dev] weird idea #1: lightweight agent... Dirk Krause
- Re: [Opensim-dev] weird idea #1: lightweight agent... Sean Dague
- Re: [Opensim-dev] weird idea #1: lightweight a... Dirk Krause
- Re: [Opensim-dev] weird idea #1: lightweight a... Nebadon Izumi
- Re: [Opensim-dev] weird idea #1: lightweig... Nebadon Izumi
- Re: [Opensim-dev] weird idea #1: ligh... Chris Hart
- Re: [Opensim-dev] weird idea #1: ... Nebadon Izumi
- Re: [Opensim-dev] weird idea ... Chris Hart
- Re: [Opensim-dev] weird idea ... Frank Nichols