On Mon, Jan 26, 2009 at 11:21:15AM +0100, Dirk Krause wrote: > So what I think what would be valuable is a 'lightweight agent' > construction. This would be an AV that basically can't do much except
I typically use a 6DOF-controlled flycam to circumvent issues with clunky avatars. It would be nice to highlight the flycam position with a minimal marker, like a point of light with an optional avatar label or something. How is the sound broadcast implemented in the server? > listening/watching/reading, she especially couldn't rezz anything. It's > a bit like the 'spectator mode' in some games. This way there could be > big numbers of watchers, thus giving more people the opportunity to > attend a meeting - practically increasing the number of virtual beings > in a region, without bringing the region down. > > I could think of at least two ways to acchieve this: > - a camera woman AV that 'lightweight agents' could hook up to, using > the client only as a viewer; this would be a bit like a video stream, > just with less impact, since the rendering is still done in the viewer. > - a stripped down agent that got rid of everything that causes too much > stress on either network or server. Unfortunately I don't know how to do > that because I don't know the OpenSim construction enough. These > lightweight agents could have a representation (a sphere?) while they > are online, a distinct place and the ability to look around and maybe > move slowly. > > By having something like that we could get rid of the 'theres just a > small number of AVs in every region' dilemma. -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev