I use plenty of teleports, and hopefully I never had to restart them manually.
The change number I check is 256 and not 255 But it's probably better to use the constant name instead, to avoid confusion... http://wiki.secondlife.com/wiki/CHANGED_REGION_START -- http://www.speculoos.net/ secondlife://speculoos.net:8002/ Speculoos, the belgian cookie-flavored metaverse Le 29 mars 2012 à 21:34, Salahzar Stenvaag a écrit : > Hi, I programmed a teleport which uses osTeleportAgent when touched or > collistion start (volumedetect), and it works correctly, but whenever region > restarts it MUST be reset manually to work correctly. > I also added change() event checking for 255 changed value to resetscript > when region restart is detected but it seems not working. > Version used is 0.7.3-post fixes. > > Do you observe in your sims the same behaviour? I noticed that many scripts > need to be reset after a while otherwise they are not working :( > Since I'm seeing that recently scripting had a real improvement in OpenSim it > is a pity that we don't have a way to be sure they are correctly working . I > keep telling people that they need to restart scripts in opensim whenever > they notice strange behaviours, and this appeared true for many cases... > > > I'm now seeing that starting from 0.7.3 version is possible to stop / show / > start all scripts maybe it is possible to reset all scripts? > > Thanks for feedback, > salahzar > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev
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