Oh yes, 0x400 is 1024 and not 256. 

        256 (CHANGED_REGION) is triggered when the object changes region 
(attached or moving objects)

        I suspect it could also be triggered when the region restarts, but 1024 
is the correct value to use

What is sure is that 255 is never triggered when region restarts, and probably 
never triggered at all, as it would need 8 conditions to be met at the same 
time.



Le 29 mars 2012 à 22:45, <[email protected]> a écrit :

> i had this issue a long time ago ; Here is a link to the osgrid forum
> http://forums.osgrid.org/viewtopic.php?f=5&t=2861&hilit=region+start
> and the corresponding Opensim Mantis (closed) about this ..
> http://opensimulator.org/mantis/view.php?id=5146
>  
> for e.g. Region started / Region Restarted / Canged Shape / Changed Color  
> and more events
>  
> but since 0-7.* up to 0.7.4 i can not confirm this behaviour and have working 
> TP Scripts and collistion start
> (volumedetect) etc scripts on my regions.
>  
> best regards
> Wordfromthe Wise
> 
> Von: [email protected] 
> [mailto:[email protected]] Im Auftrag von Gudule Lapointe
> Gesendet: Donnerstag, 29. März 2012 22:05
> An: [email protected]
> Betreff: Re: [Opensim-dev] teleport scripts with osteleportagent need to 
> bemanually reset to work when region restarts
> 
> I use plenty of teleports, and hopefully I never had to restart them manually.
> 
> The change number I check is 256 and not 255
> But it's probably better to use the constant name instead, to avoid 
> confusion...
> 
> http://wiki.secondlife.com/wiki/CHANGED_REGION_START
> 
> 
> 
> 
> 
> --
> http://www.speculoos.net/
> secondlife://speculoos.net:8002/
> Speculoos, the belgian cookie-flavored metaverse
> 
> Le 29 mars 2012 à 21:34, Salahzar Stenvaag a écrit :
> 
>> Hi, I programmed a teleport which uses osTeleportAgent when touched or 
>> collistion start (volumedetect), and it works correctly, but whenever region 
>> restarts it MUST be reset manually to work correctly.
>> I also added change() event checking for 255 changed value to resetscript 
>> when region restart is detected but it seems not working.
>> Version used is 0.7.3-post fixes.
>> 
>> Do you observe in your sims the same behaviour? I noticed that many scripts 
>> need to be reset after a while otherwise they are not working :(
>> Since I'm seeing that recently scripting had a real improvement in OpenSim 
>> it is a pity that we don't have a way to be sure they are correctly working 
>> . I keep telling people that they need to restart scripts in opensim 
>> whenever they notice strange behaviours, and this appeared true for many 
>> cases...
>> 
>> 
>> I'm now seeing that starting from 0.7.3 version is possible to stop / show / 
>> start all scripts maybe it is possible to reset all scripts?
>> 
>> Thanks for feedback,
>> salahzar
>> _______________________________________________
>> Opensim-dev mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev





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