There is a Poser compatible conversion which seems to work better: http://www.cgspeed.com/2008/09/poser-friendly-conversion-of-cmu-bvh.html
"Mike Sutton of mojodallas.com <http://www.mojodallas.com/> has taken the BVH conversion release of the Carnegie-Mellon motion capture dataset and run it through his own set of scripts to make it more feasible to use the motions in Poser. You can find the main page that describes his conversion work and the download links at mojodallas.blogspot.com<http://mojodallas.blogspot.com/2008/09/converting-carnegie-mellon-university.html>. The files are presently posted at sharecg.com<http://www.sharecg.com/pf/full_uploads.php?pf_user_name=mojodallas>. " OpenSim avatars are based on the Poser human models. I have to agree that they all seem to be a variation on a simple mided theme though and will need more work to actually use in a sim. Karen On Mon, Mar 8, 2010 at 6:45 AM, Chris Hart <[email protected]> wrote: > I think I tried these before – it’s important to note that to > successfully import to SL or OpenSim you only have certain joints to > animate, so fingers and toes, for example, won’t animate. I think the > presence of animation information for extra joints may cause an import to > fail, so I would try importing to a tool like QAvimator or Animeeple if a > plain import to the grid doesn’t work. > > > > If these are the same ones that were posted around this list a couple of > months ago I did manage to get them into Daz studio and export with just the > SL-compatible joint set, BUT even though I managed to import some to > OpenSim, all the animations seemed to be a variation on a zombie dance – not > sure the conversion worked as planned! Fingers crossed someone else has > better luck J > > > > Chris > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Fish Kungfu > *Sent:* 08 March 2010 12:37 PM > *To:* [email protected] > *Subject:* Re: [Opensim-users] Converting the Carnegie Mellon Animations? > > > > Robert... > > That's a great find! since they are already .bvh files they don't need > converting. They just need to be uploaded as an Animation. **BUT**, I just > tried to upload one to Second Life and got the error message that animation > files must not be larger than 60K. A quick scan of the first set of .bvh > files from the link you provided shows most of these files are at least > hundreds of kilobytes large. Maybe they can be opened with something like > Avimator and edited down. Or, as far as OpenSim goes, maybe there is a > config setting to allow larger Animation uploads. Again, I haven't tried > uploading to my OpenSim yet. Mine's down this morning. Hopefully someone > else can try. > > Cheers! > ~~Fish~~ > > > > > On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein <[email protected]> > wrote: > > > Was anybody successful at converting these animations so we can use them in > OpenSim? Seems like over 2500 animations would be worth the effort. > > > http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database > > -Robert > > -- > View this message in context: > http://n2.nabble.com/Converting-the-Carnegie-Mellon-Animations-tp4693228p4693228.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > -- > ... . - . -.-. / .- ... - .-. --- -. --- -- -.-- > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2728 - Release Date: 03/07/10 > 19:34:00 > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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