The problems with widely available BVH is they conform to the BVH
standard, whereas SL (and I assume OS) don't. The anchor point is the
hip in BVH if I remember correctly, which doesn't exist as part of the
SL/OS skeleton.
Steve
On 08/03/2010 1:45 PM, Chris Hart wrote:
I think I tried these before -- it's important to note that to
successfully import to SL or OpenSim you only have certain joints to
animate, so fingers and toes, for example, won't animate. I think the
presence of animation information for extra joints may cause an import
to fail, so I would try importing to a tool like QAvimator or
Animeeple if a plain import to the grid doesn't work.
If these are the same ones that were posted around this list a couple
of months ago I did manage to get them into Daz studio and export with
just the SL-compatible joint set, BUT even though I managed to import
some to OpenSim, all the animations seemed to be a variation on a
zombie dance -- not sure the conversion worked as planned! Fingers
crossed someone else has better luck J
Chris
*From:* [email protected]
[mailto:[email protected]] *On Behalf Of *Fish Kungfu
*Sent:* 08 March 2010 12:37 PM
*To:* [email protected]
*Subject:* Re: [Opensim-users] Converting the Carnegie Mellon Animations?
Robert...
That's a great find! since they are already .bvh files they don't
need converting. They just need to be uploaded as an Animation.
**BUT**, I just tried to upload one to Second Life and got the error
message that animation files must not be larger than 60K. A quick
scan of the first set of .bvh files from the link you provided shows
most of these files are at least hundreds of kilobytes large. Maybe
they can be opened with something like Avimator and edited down. Or,
as far as OpenSim goes, maybe there is a config setting to allow
larger Animation uploads. Again, I haven't tried uploading to my
OpenSim yet. Mine's down this morning. Hopefully someone else can try.
Cheers!
~~Fish~~
On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein <[email protected]
<mailto:[email protected]>> wrote:
Was anybody successful at converting these animations so we can use
them in
OpenSim? Seems like over 2500 animations would be worth the effort.
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
-Robert
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