The problems with widely available BVH is they conform to the BVH standard, whereas SL (and I assume OS) don't. The anchor point is the hip in BVH if I remember correctly, which doesn't exist as part of the SL/OS skeleton.

Steve

On 08/03/2010 1:45 PM, Chris Hart wrote:

I think I tried these before -- it's important to note that to successfully import to SL or OpenSim you only have certain joints to animate, so fingers and toes, for example, won't animate. I think the presence of animation information for extra joints may cause an import to fail, so I would try importing to a tool like QAvimator or Animeeple if a plain import to the grid doesn't work.

If these are the same ones that were posted around this list a couple of months ago I did manage to get them into Daz studio and export with just the SL-compatible joint set, BUT even though I managed to import some to OpenSim, all the animations seemed to be a variation on a zombie dance -- not sure the conversion worked as planned! Fingers crossed someone else has better luck J

Chris

*From:* [email protected] [mailto:[email protected]] *On Behalf Of *Fish Kungfu
*Sent:* 08 March 2010 12:37 PM
*To:* [email protected]
*Subject:* Re: [Opensim-users] Converting the Carnegie Mellon Animations?

Robert...

That's a great find! since they are already .bvh files they don't need converting. They just need to be uploaded as an Animation. **BUT**, I just tried to upload one to Second Life and got the error message that animation files must not be larger than 60K. A quick scan of the first set of .bvh files from the link you provided shows most of these files are at least hundreds of kilobytes large. Maybe they can be opened with something like Avimator and edited down. Or, as far as OpenSim goes, maybe there is a config setting to allow larger Animation uploads. Again, I haven't tried uploading to my OpenSim yet. Mine's down this morning. Hopefully someone else can try.

Cheers!
~~Fish~~




On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein <[email protected] <mailto:[email protected]>> wrote:


Was anybody successful at converting these animations so we can use them in
OpenSim? Seems like over 2500 animations would be worth the effort.

http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database

-Robert

--
View this message in context: http://n2.nabble.com/Converting-the-Carnegie-Mellon-Animations-tp4693228p4693228.html
Sent from the opensim-users mailing list archive at Nabble.com.
_______________________________________________
Opensim-users mailing list
[email protected] <mailto:[email protected]>
https://lists.berlios.de/mailman/listinfo/opensim-users




--
... . - . -.-. / .- ... - .-. --- -. --- -- -.--

No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2728 - Release Date: 03/07/10 19:34:00


_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to