Karen Palen wrote: > > I think you are correct, but this is derived from the Poser skeletons > which > also use the hip as the anchor point. Just from memory there are some > other > differences in the "standard" skeletons in the way certain "bones" are > handled. > > THe DAZ Millenium figures use a more complex skeleton which includes > "buttocks". This makes for more realistic walks, but this skeleton also is > not carried over into SL/OS. In this case the "buttocks" can usually be > dropped with minimal effect. > > This is why Poser BVH files work well with SL and OS! > > Karen > > I allways woundered why the skeleton dosent have more of the bones in the 1st place. Is there some big problem or reasion why sl/opensim is?
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