So I was playing with the following LSL function in a sandbox yesterday and
I like it, but I'm gonna guess not everyone will.
integer llGetScriptMemoryTotal(key id) returns the total script memory used
by all scripts in the object or for agents the total script memory used by
all attachments combined. Only works for objects and avatars in the same
region.

Potential problems with it:
* Dyslexic naming weird it is.
* No permissions checks, anyone can view the sum for anyone / any object.
Since this is the case for the viewer feature it seems like adding any
restrictions will just leave people still wanting the viewer hack version.
* No detail information. I think this is best when used on anyone not
yourself for privacy reasons. And we do have the UI for finding
per-attachment details on yourself. So maybe not an issue.
* Reports 'reserved' script memory. A mono-script will report 64k while an
LSL script will report 16k, when really the mono script may be using less
(mono scripts average 8-10k last I checked, in actual usage). Being able to
report lower results for mono scripts is gated on other development work not
currently in progress.
* It doesn't seem like a very complete API.

On Wed, Sep 29, 2010 at 12:47 PM, miss c <miss_c...@yahoo.com> wrote:

> Still need a script counter *hides*
>
> What I am probably going to do is get my husband to build me a personal
> version of 2.2 with mesh and the script counter.  That doesn't help everyone
> else though.
>
>
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