We all know about the amount of lag on avatars, some are from resizing scripts 
some are from excessive calls, sensors, some are from chat listeners that have 
to filter out ever single bit of chat in a region.  Most avatars do not even 
realize they have purchased something causing issues.  


I think "scanning" an avatar before it goes to a teleport destination to see if 
that amount of script usage is allowed on that region isn't fixing a problem, 
and leaves someone that doesnt know any better at a loss.  I also believe that 
limiting the amount of scripts in one object is a little more doable, but some 
functions are at idle in scripts.  


I think the best method that goes with Linden Labs philosophy of be and do what 
you want to do, would just be to give better monitoring tools to Estate owners, 
they pay those server bills they should have some better tools.  Whether its a 
script count, usage, calls to the server, or just be able to open up a server 
window to see what is going WITH a must have uuid and location its coming from. 
 
I would be happy with a debug server window that does this.  This isn't an 
unreasonable request to give me more tools, I am not hard to please, what is 
unreasonable is that I pay out the wazoo and anyone can come crash my region if 
they wanted to.  They can lag it up galore just for giggles and I cant do 
anything about it, they can do this daily , everyday several times a day, and I 
have to be the victim of it.  


As I said before, most don't even know they are doing this because it's in an 
item they purchased, so this is where the ***SCRIPT COUNTER*** comes in handy.  
We make the announcement for everyone to script count yourself and your 
neighbors , everyone does using the forks off of Emerald, and the region gets 
better.  It isn't the solution for everything, but it helps when excessive 
scripts is the cause.  I am not going to give you a full on user story because 
I 
feel like that gives you reason to place this in a faraway request.  This works 
now in other viewers, it can work in yours too :-)  






________________________________
From: Joshua Bell <j...@lindenlab.com>
To: miss c <miss_c...@yahoo.com>
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, September 29, 2010 6:45:50 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
request

Taking a stab at a user story:

As a land owner, I want to ensure that sim performance is not negatively 
impacted by particular avatars with lots of scripts, so that all users of the 
sim have a good experience.

That abstracts away the mechanism... which suggests to me that approaches like 
dynamic per-avatar caps on script cycles might be a better approach to pursue 
than specific functions that enable monitoring. But I'm probably 
over-abstracting the desire and it would encode the policy in the sim, rather 
than letting land owners self-manage. Can we craft a better user story to 
capture the true need?


On Wed, Sep 29, 2010 at 4:09 PM, miss c <miss_c...@yahoo.com> wrote:

Let me reword that last part.  I should be able to locate a person using 
excessive amounts of resources on my sim.  I also should be able to stop random 
people on alts setting out to grief secretly with the overuse of scripts.
>
>
>
>
________________________________
From: miss c <miss_c...@yahoo.com>
>To: Zi Ree <tinacl...@gmx.de>; opensource-dev@lists.secondlife.com
>Sent: Wed, September 29, 2010 5:45:25 PM
>
>Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
>request
>
>
>
>This is a tough one because it does leave a lot of guess work, but still could 
>be added to my list of tools I use to guess with.  I will totally take it if 
>it's being offered, I just pray this inst the foundation the future tools will 
>be built off of.  And about the whole banning, my regions private, just open 
>to 
>the public, if I want to ban anyone coming in my sim wearing pink, I can.  I 
>hope thats not why tools are being kept from us, is because the Linden's are 
>afraid we will make unintelligent bans.  I pay a lot of money out I should be 
>able to do what I want with it within the ToS, I should be given the tools to 
>at 
>least keep random newbs from secretly crashing my sim.  
>
>
>
>
>
________________________________
From: Zi Ree <tinacl...@gmx.de>
>To: opensource-dev@lists.secondlife.com
>Sent: Wed, September 29, 2010 5:28:07 PM
>Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
>request
>
>> Do you want an incomplete yet helpful solution doable now, to be
>> improved/completed later on,
>> or do you prefer to wait another 6-12+ month with nothing at all?
>
>Since improvised and incomplete solutions tend to become the final one after a 
>while, and since I have no issues with script memory whatsoever, I rather wait 
>for a fully functional, complete implementation than seeing a temporary and 
>useless "solution" in place.
>
>Zi
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