Hi Robert, > Some of these examples are probably single threaded purely from being > overly conservative in the early days of osgViewer and the new > threading models, others may require SingleThreaded because of > assumptions made in the code which mean the code isn't thread safe.
If you remember the multi-threaded Shadow Mapping thread from a few weeks ago, Wojtek tested a variety of examples on a variety of driver versions on Windows XP and Vista, and it seems that most drivers have trouble doing multi-threaded RTT on Windows. What's more, most (all?) drivers tested would crash when switching threading models when doing RTT. No solution was forthcoming when we investigated this, and the thread kind of died for lack of time from both of us. I think going through the examples and removing the explicit setting of SingleThreaded threading mode where it makes sense might be a good way of generating interest in this issue and eventually making progress towards a solution. What do you think? J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org