Hi Alejandro, I haven't heard of NodeTrackManipulator sef faulting before, so this is a new one, I'd guess it would most likely be a usage issue, but perhaps you have uncovered a bug in the manipulator.
First thing to test would be to run the osgsimulation example to see if that runs stable. Next up provide a stack trace, without there is nothing anybody else can help you with. Robert. On Mon, May 19, 2008 at 5:27 PM, Alejandro Segovia <[EMAIL PROTECTED]> wrote: > Hello all, > > I'm trying to use osgGA::NodeTrackerManipulator to try to get a camera to > follow a node as it moves around the scene, with very little success. After > setting up the manipulator and setting the node it has to track, I get a > segmentation fault when I call the getInverseMatrix method on it in order to > adjust the camera. The crash is inside the computeNodeCenterAndRotation > method in getInverseMatrix. > > Aside from setting the node to be tracked, I'm using all default values for > the NodeTrackerManipulator. > > Has anybody experienced the same problem or know what I could possibly be > doing wrong? > > I'm running OSG 2.2 on Debian Linux. > > Thanks in advance, > Alejandro.- > > -- > [EMAIL PROTECTED] > http://varrojo.linuxuruguay.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org