On Fri, May 23, 2008 at 4:57 AM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Alejandro, > > On Thu, May 22, 2008 at 9:24 PM, Alejandro Segovia > <[EMAIL PROTECTED]> wrote: > > Could this problem have something to do with the fact that I never attach > my > > cameras to the Scene Graph? > > Cameras in a scene graph are used for doing effects like shadows, > impostors etc, not for managing the main view, these cameras are at > the top and actually contain the scene graph, rather than the other > way around. > > I've only ever seen pulsing in apps which have two places where the > view matrix is set, perhaps this is something you're doing. Actually, I am using a TrackballManipulator and replacing its ref_ptr with a new NodeTrackerManupulator when I have to enter "node tracking mode". I'm not using the KeySwitchMatrixManipulator, but simply changing back and forth, overwriting the ref_ptr... Maybe sometimes I get one handler and sometimes the other? It shouldn't be the case... Alejandro.- -- [EMAIL PROTECTED] http://varrojo.linuxuruguay.org
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