Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates?
Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that. regards, Peter On Thu, Jul 10, 2008 at 1:27 AM, Franclin Foping <[EMAIL PROTECTED]> wrote: > Hi Peter, > I have addressed this issue in my tutorial entitled "Tutorial 7: > Texturing, multitexturing and positioning objects " ( > http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/Tuto7.zip > ). > For your information, please note that it is not possible to apply a > multitexturing on built-in shape drawable objects as texture coordinates are > not accessible to coders. The easiest way around this problem will be to use > shaders. Again, I have achieved this in tutorial 14. > All these tutorials are available in the official webpage in the Tutorial > section. ''Yet Another Set of Beginner Tutorials' > Hope to have answered your question. > Regards, > Franclin. > > *Peter Wraae Marino <[EMAIL PROTECTED]>* a écrit : > > Hi users, > > I have create simple quad using osg::Geometry and I would like to apply > multitextering to it. > I'm missing a way to set "glMultiTexCoord" using OpenSceneGraph. > > Is there a way one can set glMultiTexCoord? > > regards, > Peter > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ------------------------------ > Envoyé avec Yahoo! > Mail<http://us.rd.yahoo.com/mailuk/taglines/isp/control/*http://us.rd.yahoo.com/evt=52423/*http://fr.docs.yahoo.com/mail/overview/index.html> > . > Une boite mail plus intelligente. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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