Hi Luc, 2008/7/10 Frauciel Luc <[EMAIL PROTECTED]>:
> I've done something like that. > Each time I change the text, I recompute the geometry (quad) based on the > Text's Drawable getBound(). > It works for plane aligned text (xy, xz or yz). If you want to do that for > screen aligned text, you'll probably have to look osgText code to have the > exact size of the Text in screen coordinates. > I'm currently modifying a little osgText sources to make tests, but it sounds difficult for the moment. > I would not use a billboard in your case, since you'll find difficult to > have a billboard with a center of rotation that match with your text > (especially if the text is dynamic). > Very good remark, I was not thinking of the center of rotation... Try of quad in a HUD, with screen coordinates extracted from your text, and > something smart with z-buffer parameters to have your text over your quad :) > > Luc > > > Luc FRAUCIEL - BRGM > Unité Calcul, 3D et réalité virtuelle > Service Systèmes et Technologies de l'Information > 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France > Tél. 02 38 64 35 65 > Fax 02 38 64 39 70 > Thanks for you reply, I understand that nothing approaching still exist, so I've to do it myself... Still waiting for reply I you have new ideas or experiences... thanks a lot, regards, Vincent. > > ------------------------------ > *De :* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *De la part de* Vincent > Bourdier > *Envoyé :* jeudi 10 juillet 2008 09:24 > *À :* osg > *Objet :* Re: [osg-users] osgText background > > Just a little up > > No one has ever tried to put a background on a osgText ? > > Thanks > Vincent. > > 2008/7/9 Vincent Bourdier <[EMAIL PROTECTED]>: > >> Hi all, >> >> I'm looking at a way to put a geometry (planar surface) as background of >> an osgText... >> >> I was thinking on a mix between billboard geode, and something else to >> manage the geometry to have the size constant in screen coordinates... but >> no way to do it as simply as osgText ! >> >> Is there any implementation approaching what I intend to do ? I hope >> yes... >> >> else... >> Am I obliged to implement my self something from zero ? any idea to do it >> more faster ? >> Is it interesting for OSG to have this as a new feature for osgText::text >> ? >> >> thanks, >> >> regards, >> >> Vincent >> >> > P* **Pensez à l'environnement avant d'imprimer ce message* > > *Think** Environment before printing* > > > > Le contenu de ce mél et de ses pièces jointes est destiné à l'usage > exclusif du (des) destinataire(s) désigné(s) comme tel(s). > > En cas de réception par erreur, le signaler à son expéditeur et ne pas en > divulguer le contenu. > L'absence de virus a été vérifiée à l'émission, il convient néanmoins de > s'assurer de l'absence de contamination à sa réception. > > > > The contents of this email and any attachments are confidential. They are > intended for the named recipient(s) only. > > If you have received this email in error please notify the system manager > or the sender immediately and do not disclose the contents to > anyone or make copies. > > eSafe scanned this email for viruses, vandals and malicious content. > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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