Hi Luc,

2008/7/10 Frauciel Luc <[EMAIL PROTECTED]>:

>  I've done something like that.
> Each time I change the text, I recompute the geometry (quad) based on the
> Text's Drawable getBound().
> It works for plane aligned text (xy, xz or yz). If you want to do that for
> screen aligned text, you'll probably have to look osgText code to have the
> exact size of the Text in screen coordinates.
>

I'm currently modifying a little osgText sources to make tests, but it
sounds difficult for the moment.


> I would not use a billboard in your case, since you'll find difficult to
> have a billboard with a center of rotation that match with your text
> (especially if the text is dynamic).
>

Very good remark,  I was not thinking of the center of rotation...

Try of quad in a HUD, with screen coordinates extracted from your text, and
> something smart with z-buffer parameters to have your text over your quad :)
>
>   Luc
>
>
> Luc FRAUCIEL - BRGM
> Unité Calcul, 3D et réalité virtuelle
> Service Systèmes et Technologies de l'Information
> 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
> Tél. 02 38 64 35 65
> Fax 02 38 64 39 70
>

Thanks for you reply, I understand that nothing approaching still exist, so
I've to do it myself...

Still waiting for reply I you have new ideas or experiences...

thanks a lot,

regards,

Vincent.



>
>  ------------------------------
> *De :* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *De la part de* Vincent
> Bourdier
> *Envoyé :* jeudi 10 juillet 2008 09:24
> *À :* osg
> *Objet :* Re: [osg-users] osgText background
>
> Just a little up
>
> No one has ever tried to put a background on a osgText ?
>
> Thanks
> Vincent.
>
> 2008/7/9 Vincent Bourdier <[EMAIL PROTECTED]>:
>
>> Hi all,
>>
>> I'm looking at a way to put a geometry (planar surface) as background of
>> an osgText...
>>
>> I was thinking on a mix between billboard geode, and something else to
>> manage the geometry to have the size constant in screen coordinates... but
>> no way to do it as simply as osgText !
>>
>> Is there any implementation approaching what I intend to do ? I hope
>> yes...
>>
>> else...
>> Am I obliged to implement my self something from zero ? any idea to do it
>> more faster ?
>> Is it interesting for OSG to have this as a new feature for osgText::text
>> ?
>>
>> thanks,
>>
>> regards,
>>
>> Vincent
>>
>>
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