Firstly thanks Jean, >>You mention OpenFlight format, is this because you have Creator or some other modeling tool that reads OpenFlight? No, not exactly. When I create terrain I have to support to different model textures. One of show day and the other show night of textures. So we choose flt format on terrain database.
Your advices awesome. I know VPB is a useful tool on terrain creation but I only need to GUI support as in your advice BLENDER. I will try VPB on PagedLOD and converstion to OpenFlight. If OF support PagedLOD it will be good start I think :) Thanks again Jean. If at this point anyone have any idea about terrain creation, I appreciate all of them. Best Regards. Ümit Uzun 2008/8/18 Jean-Sébastien Guay <[EMAIL PROTECTED]> > Hi Ümit, > > I have high resolution data and want to create high fidelity virtual >> terrain with them in OpenFlight format. >> > [...] > >> I know VPB and VTP tool in uncommercial usage but I think they are not >> support real time edit GUI as I needed. >> > > You mention OpenFlight format, is this because you have Creator or some > other modeling tool that reads OpenFlight? If so, you can always generate > your terrain in VPB, use osgconv to convert it to OpenFlight (now that OSG > has the ability to write OpenFlight thanks to Paul Martz's work), and open > this in any tool that reads OpenFlight. > > The same is true of any format (i.e. you can osgconv to 3ds and then open > it in 3dsMax for example) but note that you will most likely lose some > features of the database that VPB generates... For example, I wonder if > OpenFlight supports PagedLOD or just LOD. You might have to generate your > database with the --LOD switch in VPB so that the terrain tiles will make it > through the conversion to OpenFlight, not sure. You will need to experiment > a bit. > > If you need a totally free/open source toolchain, a good choice would > probably be VPB for terrain generation and Blender for modeling. You can > generate your terrain to 3ds or COLLADA format, load that into Blender, then > add whatever you want to it. However, as I said, this will make you lose > some of the features that make VPB-generated terrain so good for real time > use, such as PagedLOD nodes. So what I would do is: > > 1. Generate both a PagedLOD .osg/.ive database and a straight COLLADA > database of the same terrain. > 2. Load the COLLADA database into Blender and add whatever you need to it. > 3. Before saving, delete the terrain and just save whatever you added to > it. > 4. Then, in your OSG-based app, load the PagedLOD database and the model > you saved from Blender with the buildings/roads/etc. This will likely give > you very good performance even on very large and detailed terrain. > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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