Hi Jamie,

Have a read of the stereo docs on the wiki.

On Mon, Dec 1, 2008 at 8:19 PM, lucas Grijander
<[EMAIL PROTECTED]> wrote:
> Hi Jan,
>
> thanks for your comments. We are evaluating a Nvidia Quadro and the other
> option commented by Robert about using horizontal split with two outputs.
>
> By the way, I've been using the examples of running osgviewer xx.osg
> --stereo, but I would like to implement all that in my own code. Is there
> any example/code to have a look? just to have an idea on how to start.
>
> thanks!!
>
> regards,
> Jaime.
>
>
>> From: [EMAIL PROTECTED]
>> To: osg-users@lists.openscenegraph.org
>> Date: Thu, 20 Nov 2008 22:35:24 +0100
>> Subject: Re: [osg-users] question about passive 3D stereo using polarized
>> projectors and openscenegraph
>>
>> Hi Jaime,
>>
>> > Hi everybody!!
>> >
>> > in my lab they want to re-use an old system composed by a Cyviz Stereo
>> > 3D
>> > Converter (xpo.2). It basically consists on a splitter which needs a
>> > frame-sequencial stereo source, and the output is two videos for two
>> > projectors (so passive stereo using polarized projectors & glasses). I
>> > am
>> > quite new with this 3D stuff... I think I should use OSG_STEREO_MODE
>> > with
>> > the QUAD_BUFFER option.
>>
>> Yes, that is the correct setup for the this system (we have the Vizwall
>> ourselves).
>>
>> > My question is more about the graphics card
>> > required for that, do we need any special card for that? I have a laptop
>> > with a NVIDIA geforce 8700GT, do you think it is possible to use it like
>> > that?
>>
>> Nope. You need an Nvidia Quadro or ATI FireGL card that has the
>> QUAD_BUFFER
>> support and has also the special mini DIN 3-pin synchronization connector.
>> The
>> cable from that goes into the xpo boxes, without the sync you will not get
>> stable stereo.
>>
>> The consumer cards (GeForce/Radeon) do not support neither the QUAD_BUFFER
>> mode nor have the required hardware for the synchronization.
>>
>> Regards,
>>
>> Jan
>>
>
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